This week was a bit of a monumental week for the game’s development. I say this because we have achieved two important things that we have been working toward for most of development. The first of these is the beginning of a functional, moving ai crew member. The second of these is an official name for the game.
Naming the Game
We’ve spent hours over the past couple weeks brainstorming what exactly we want to name this massive game. There are so many elements that make up what we want to achieve with this project, and it was hard to nail exactly what about this game is so unique and valuable.
What we eventually came to realize is that this game isn’t special by virtue of it’s gameplay, story or art style alone. Instead, the game is made up of a unique and powerful combination of all of those elements. We are not only aspiring to deliver an exciting and dynamic game to play, but also an emotionally moving and deep story each time you play.
In this game, you play as one of a number of captains. Each captain has their own unique story paths to take, but the similarity between all of them is their struggle, journey and discovery. The world that this game occupies is one that mirrors our own in many ways. There is racism, cultural issues and war. This is a game about exploring those problems, as well as individual conflicts. It’s a game about the human condition and how the world affects us. It’s a game about looking to the future and striving to achieve the impossible.
With all of this in mind, the name that we’ve settled on for the game:
Let us know what you think of the name. We hope you like it as much as we do!
A very large aspect of the game has always been the dynamic nature of the crew. Your crew is meant to be smart enough to assist you in combat. This means that they have to not only be able to pathfind intelligently through any kind of map, but also that they have to be able to fight for you in a way that is actually helpful, not detrimental. Your crew should not need to be rescued all the time.
Developing ai this intelligent has proven to be quite difficult, but this week I made some serious strides toward achieving that goal.
As you can see, the ai movement is nowhere near completion, but it is a very important first step towards achieving realistic and intelligent movement throughout the game world. One of my goals over the next few weeks is to take this movement even further and achieve a highly versatile artificial intelligence that will enhance the game’s atmosphere and feeling.
That’s all for this week! We’ll be spending some time next week improving both the studio and the game’s representation online, so look for that. See you all soon.