Bun-Dun is easier; also lunch times

Hey gaise, Worthington here. Time for a double up announcement/dev-diary.

Today I was at a friend’s house playing Bun-Dun for 50 minutes, while he swore at the screen. Stage 7 is bloody hard. Like us taking turns to try and beat it for 30 minutes hard. Apparently you need a crappy computer to beat it in one playthrough, because then it lags so much you can get energy quicker due to the odd slow-mo effect. But on my friend’s behemoth of a PC it ran so super-smooth that everything ran at hyper speed. So we took the easy way out and got Chris to make the game easier.

http://gamejolt.com/freeware/games/bun-dun/news/update-1-2/1850/

Now to the Dev Diary component. Everyone at Magnesium Ninja attends the same high school. Whenever I eat lunch with Tangleworm, strange things happen. We make off-hand sequiturs about various genitalia and I somehow turn these into vulgar game concepts (ex: Reverse Giant Rabbit Penis Parking-The Game) that get absorbed into a meta-game concept known as Magnesium Ninja: The Game (A game that documents a day in the lives of the MN members).

But onto something slightly relevant on Forksplosion; at lunch I usually give Tangleworm directions and he produces character sketches. During these I have to flesh out the character itself and these invariably produce character backstory segments that are hilarious but cannot fit into the game’s script itself (for the most part). Thus, Tangleworm and I will be producing a webcomic series known as Forksplosion: After-Party. It will document the celebration party of the FORK crew and as the night progresses they gradually reveal more and more about themselves. So yeah, in conjunction with Tangleworm’s OST look out for that on release.

In addition, we are a game studio who listens to customer feedback; therefore we have addressed our main concern with Bun-Dun (i.e. it was kinda meh in the fun factor) by bringing in 3 or 4 of our peers to be testers for us. All interface complaints with Bun-Dun were also noted and will be rectified in Forksplosion.

That is all.
Worthington.

Games page receives much-needed update

3rd blog post today…

Hey guys, just wanted to let you know that the Games page on the navigation bar –> has been updated to include a short description and screenshot of each game we’ve made. Check it out, if you haven’t yet.

Also, I removed the developer’s wall because we never use it. -cough-

 

That’s all for now,

Klassic

AtmAsfera: Who done they be?

Do you remember Alexandr Goncharuk? He composed the music for our AWARD WINNING GAME BUN-DUN (God that feels good to say). The music was excellent and helped the sheer charm of the game and added a tonne of personality. Anyway, he is part of a band named AtmAsfera, who are based in his hometown of Kiev, Ukraine.

Just doing a quick shout out to help our friend Alexandr.

AtmAsfera’s Webpage

AtmAsfera’s Facebook

And if you didn’t know already here’s Alexandr’s webpage: http://www.keishorasound.com/.

Ciao

Worthington

Second Place!

Well, the results are (unofficially) out!

We snagged second place with our entry, Bun-Dun, and you know what? I’m totally happy with that. First place is always nice, but only if you actually deserve to win. The winner, Fire With a Riot, was superior to our game in exactly one way, and in the end that was all that mattered.

You see, we had everything covered with our game. Beautiful graphics, an engaging story, and warming music. The only problem was, we forgot about having fun, at least to some degree. I’m not trying to say that Bun-Dun isn’t a fun game, because to some it definitely is. However, the gameplay is incredibly simple and none too innovative. That’s something we’re going to have to work on in the future, for sure. (Worthington’s Notes: I’m gathering testers for this very purpose)

The Invention Contest was a wonderful learning experience for all of us. It was our first time working on a single game together, and I think we did incredibly well. With a silver medal under our belt, we’re planning to move on to bigger, better and funner (more fun) things. Right now, that means working on Forksplosion. In the future, we plan to enter the Yoyogames competition, and we plan to win. Maybe we will, maybe we won’t, but I think we’ve all come out of this a little bit wiser, and that might just mean the difference between a success and a failure somewhere down the line.

If you haven’t yet, check out our game Bun-Dun on Gamejolt, along with the other two medalists:

1st: FWAR

2nd: Bun-Dun

3rd: Monica

I’ll probably do a dev. diary on the building of the first Forksplosion boss sometime soon, so keep checking back for that!

Klassic