I’ve been working on a new interaction system over the past couple of days.
You may remember how it worked from the demo we released back in October (good god that was so long ago oh my). It is no longer like that. Before, the only level of interaction you had was pressing E when on-screen prompts told you to. It was the same for health packs, doors, panels, batteries, etc etc. Not very fun, not very interesting.
What we’ve done now is bring the cursor into play. Now, you can use Q to switch to the “Empty Hand”, which transforms your cursor into a hand icon that you can hover over various objects and interact with them. If an object can be interacted with, it will glow and text will appear over your hand.

What this system allows us is far better placement of objects. We can hide notes on shelves above the player’s head and have them actually have to search for things instead of just pressing E when the indicator tells them to. You will still be able to open doors and skip text using the E key, but everything else has been mapped to clicking. Another benefit of this system is that we can slow the player down as he explores each room, and force him to unequip his weapons, which could lead to some really frantic situations. Te gusta? Me gusta.
Today I finished up containers, which as you can see in the images above and below, allow me as a designer/developer to hide items inside closets, cupboards, boxes, etc. Special items aren’t as blatant anymore, you’ll actually have to look around for them. This is a good thing.

Stay tuned for future updates! We’re picking up steam now, there should be some neat developments over the next month or two!
Klassic