And then the 3 man wolf pack became… A FOUR MAN WOLF PACK!

We are happy to introduce a new member of our crew, Tangleworm!

Now, young ‘un, lemme give you the spiel. A long, long time ago, Klassic would wail and moan about how his workload was so immense, he would bemoan his fate, curse the gods: why must he both code and sprite?! Anyway, this has always been a backburner necessity until Silhouette was finished (because the majority of coding and spriting is done) but a friend of ours, Mr Wormy himself, expressed interest in joining.

Now Tangleworm will be taking charge of artwork and art design, concept art and the like, and possibly a fair bit of spriting himself. We’re glad to have him on the team, and I think you will be too when you see the badass rehaul he’s done on our menu.

Yeah, WOW!

We are Magnesium Ninja, prepare to be… uh… play game’d?

Hello everybody, we are Magnesium Ninja; an indie game studio and this is our new website/blog, our little island on the vast rolling sea that is the internet. If you want more info, there’s an about us page, see the button right up there in the corner, glaring at you. Yes, press it you lazy prick, and when you’re done, come back here.

That out of the way? Good.

This will mainly be a place for us to post games and development diaries. Here are our two finished games:

Assembly Line


and Hue

Currently we have a third game in post-production: Everclimb, that may or may not be released shortly. Our third project is (the recently out of hiatus) Silhouette. Our largest undertaking yet, Silhouette will be an hour-length story driven extravaganza. You can find the (now extremely out of date) demo/Prologue here

Silhouette


You will most likely hear much more about Silhouette over the coming months in our dev. diaries.

Worthington’s note: I’d like to give a shout out to the guys at Extra Credits, they do some great work and they’ve really helped me with developing the story and the game.

That’s all for now folks.