Ascension Release!

I must say, I never thought I’d be writing this post.

Exactly one year after we released that initial demo, the full version of Ascension is available for public consumption! It comes at the low, low price of absolutely free, and we really hope you enjoy it! If you don’t, that’s perfectly fine too. We won’t be too upset :)


http://www.mediafire.com/?uxdaq7x2jeurbus

Let us know your thoughts on the game! I’ll see you all in a year when I’m brave enough to return to the internet.

-Klassic

Ludum Dare 23! Shrink things! Excitement!

I spent this weekend participating in Ludum Dare 23. If you (for some reason) aren’t familiar with the Ludum Dare, it’s a 48 hour competition in which hordes of people get together and make a game. It’s exhausting and stressful, but very very rewarding and fun. My entry, Shrunkit, can be found here:


http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3595

Let me know what you think!

-Klassic

You Monster Tutorial & Credits

You Monster

Made in 72 for GMC Jam #5

Thanks for taking the time to check out our jam game!

I’d strongly advise you read through the entire tutorial, otherwise you might end up a bit confused when it comes to playing the actual game!

You Monster is a game set in a small portion of a big city over the course of an undefined number of days. During the daytime, your goal is to persuade as many people to follow you as possible.

You do this by:

(Moving with the arrow keys)

1. Bribing (Z key) – affects entire groups, low success rate

2. Threatening (X key) – high success rate, but if it fails all shadows will disappear temporarily

3. Charming (C key) – high success rate, but if it fails you will move slower for a short while

Depending on the level of each separate skill, your chance of success will vary.

As the day progresses into the evening (6 pm), you must lead your followers into a darkened area (indicated by shadows).

When it turns to night, you will become a dreadful monster and will consume your entire following.

Each person you consume will give you EXP, which you can use to upgrade your skills. (Clicking on each respective button. You will know if you can upgrade by a “+” next to the skill’s level) Apart from eating your followers at night, you can also collect EXP orbs that are scattered across the map.

Be warned, though. A team of police officers are patrolling the city, looking for you. If they spot you, you have a short time window to escape before it’s game over.

Be aware: as your kill count rises, police will begin appearing during the day. You must avoid them, the same as you do at night.

The game has no definite ending; you are free to increase your skills as far as you want. The better your skills, the more followers you’ll have come night time.

Enjoy!

Credits

Klassic – Programming, design, sound

Tangleworm – Art, design

Ludum Dare COMPLETE!

Hey everyone!

This year I decided to enter the Ludum Dare for the first time and really go all out with it; try to put the 48 hours to good use. Apart from six hours when I had to go to work, I had the entire 48 hours to work.

It was a hell of a lot of fun, and exhausting at the same time. I’ve never worked so hard for so long on a project like this. I’m glad I did it though, and I’ll definitely be participating in future jams.

I put together a short (very short) atmospheric exploration game called A Life Apart, and I’ll give you all the link once the Ludum Dare website is back online (down now due to too much traffic).

And now, back to Ascension. Because you know, why would I ever stop working?

Klassic

EDIT: LD is back up, here’s the download page.


http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3595

Ascension Credits

Thank you for taking the time to play our public beta! It took us quite a while to put this demo together, and we want to give credit where credit is due.

If you’re interested in following our progress with Ascension, you can subscribe to our blog (here), like us on Facebook and follow us on Twitter.

- – - – -

Project Management

Klassic

____________________________________________________________

Programming

Klassic

____________________________________________________________

Design

Worthington

Klassic

Tangleworm

Cariboo

____________________________________________________________

Writing

Worthington

____________________________________________________________

Art

Tangleworm

Chuckles

____________________________________________________________

Sound / Music

Klassic

Tangleworm

____________________________________________________________

Engines and Scripting

FoxNL

Shadowrend

J-Factor

tsg1zzn

____________________________________________________________

Quality Assurance

Cariboo

Our Friendly Neighborhood Beta Testers

Rainbow Dash! Tutorial and Credits

Guess what everyone! It’s Tutorial and Credits time!

Rainbow Dash! is a side-scrolling, collect-em-up game, where you play as a multi-coloured rainbow orb; The Spirit of Creation, in his quest to restore the world to life and bring the world into a state of harmony again. The game is our entry into the GMC Summer Jam and is a sequel to our game Bun-Dun (the story is stand-alone though, so don’t worry if you’ve never played Bun-Dun). Oh, and one last thing, the game features bright, flashing lights, so SEIZURE WARNING! Now, let’s move on to the tutorial.

Tutorial

In Rainbow Dash! you, playing as the Spirit of Creation, must restore the world to life by harnessing energy. You move up and down with the arrow keys. If you collect yellow energy in a row, you gain a combo multiplier, which increases your score. However, you also have a charge meter, which if it runs out, you fail the game. To keep your charge meter… charged, you must fly through yellow rings. The game is broken down into stages, and after each stage, your speed is increased. If your computer is running slowly, press ‘F’ to turn off the particle effects. Let’s do a step by step overview of what you’ll encounter in the game.

 This is you, the Spirit of Creation. You’re a flashing orb that switches between the colours of the rainbow and leaves a rainbow trail of happiness and life in your wake. Sounds nice, donnit?

This is your opposite, the Spirit of Destruction. Together, you two kept harmony and balance in the world, but the balance has been upset and you have to restore it! If you run into him, you fail. If you hit his trail, your current charge is halved.

 This is your basic “good” energy. Collect these to increase your score, collect them in a row to increase your combo multiplier! If you miss one, your combo multiplier is halved.

 This is your “bad” energy. Hitting it reduces your score and resets your combo multiplier.

This is your “good” ring. Flying through it increases your charge.

“Bad” ring. Flying through it takes off a quarter of your current charge and resets your combo multiplier.

This is a special “Speed” ring. Flying through it gives you a temporary speed boost in which all good energies are drawn to you, and you are invulnerable to bad energies. It also makes everything REALLY pretty.

If you can manage to end a stage with a x100 combo, you get a perfect round, which grants you 10,000 extra points per stage (ex: Stage 1 Perfect= 10,000 Stage 2 Perfect = 20,000 etc.).

Credits

Klassic - Project Manager
- Programmer
- Co-Designer
- Artist

Worthington - Co-Designer
- Writer
- Quality Assurance

Cariboo - Sound Design
- Quality Assurance

Music: “On Melancholy Hill (Instrumental)” By the Gorillaz. All rights go to Gorillaz and associated labels. Music used under Fair Use law.

New Game: Everclimb

Greetings, peons!

 

While Silhouette was on hiatus I decided to work on a quick little platformer in my down time. I wanted to make something similar to Super Meat Boy, and I came up with Everclimb.

Everclimb is a constantly vertically scrolling platformer in which you must climb through 10 levels in each stage. You have to race against time as you make your way through each stage, hoping for success yet knowing you’ll probably fail. In other words, YOU WILL DIE A LOT.

This game is currently in beta-phase, but it’s more or less complete. As a team, we here at Magnesium Ninja challenge you to beat our top scores (posted soon!). If you do, we might just reward you with some extra content. Maybe.

 


http://www.yoyogames.com/games/157663-everclimb

 

Enjoy!