Dev Diary: Bun-Dun

Hello there, Worthington here. How’s everyone doing? Good. That’s good. Just checking up, you know, was around the neighborhood, dropped by.

What? What’s that? You were expecting something? Gosh, what on Earth could that be?

What, Klassic’s dev diary? Oh, yeah, uuhm…

Here, have mine instead.

So work on Bun-Dun is rollicking along nicely (Klassic’s dev diary will be up soon) and it is looking very sexy indeed. Tangleworm has really outdone himself with art this time around. I don’t know whether to post any screenies or not, so i’ll let Klassic get around to that.

Okay, so Bun-Dun is the game that we’re doing for the Gamejolt competition. Yeah, on this one I am pretty much the designer. The concept is you play a little mechanical Kirby-esque ball that zooms around and collects little bits of energy to tell the story of Genesis. It’s all very light-hearted and childish and fun (the story mode anyway, once you hit Creation mode things take a turn for the bleak, but more on that later). I must say, we’re rollicking on with this; the pace is absolutely cracking. Art is going pretty well with only a few major things left to complete: Tangleworm’s done really well this time around, his Bun-Dun design is absolutely breathtaking (the joy of something I envisioned in my head being recreated so picture perfectly was amazing) and the backgrounds are sexy as hell. The writing for the main story has been done, I may have to refurbish bits and pieces here and there though. Coding is going well and nothing has crashed, burnt, or blown up yet (yet).

And of course, the thing everyone is probably wondering: “What the hell is a Bun-Dun.” Well, children, I shall tell you. I always wanted the vibe of this to be similar to Katamari and LocoRoco so I thought the best way to start would be to make up some cutesy gibberish name (Like Katamari or LocoRoco). Of course i’m not very good at that so I watched videos of my sister as a toddler (when she was learning how to make sounds) and pieced together some of the more coherent sounding things she said. Yes, Bun-Dun was the most coherent thing I got.

Also, Creation mode. Apart from story mode, it’s the other one we’ve got lined up to give the illusion of longevity to this game (we may do some more depending on how much surplus time is left at the end). Anyway, it’s basically like story mode, except without a score counter. Instead, each piece of energy you pick up (both good and bad) creates an attribute (i.e. love, hate, murder, war, charity, kindness, etc.) and depending on the ratio of good/bad at the end of it you get a short written segment detailing the kind of world you’ve created. It can get pretty bleak.

And that’s all for now; stay tuned for more news.
-Worthington.

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