I’ve spent the better part of two hours now tweaking the bullet patterns for Forksplosion. After completing my day’s work, I can safely say one thing:

Firing pattern 4 is stupidly overpowered. Seriously, it’s five streams of never ending bullets, one of which is armor-piercing, erupting from your guns. No innuendo here folks.

I’m not too concerned, though. This game is about fun primarily, not difficulty. Who cares if you’re cutting down high-class enemies as if they were made of butter? As long as you’re having fun, does it really matter? The answer is no.

…Besides, the bosses will be plenty hard anyways.

On an unrelated note, I managed to implement parallax backgrounds today (Read: GOT BACKGROUNDS TO WORK WOOO). The next video diary should be a lot more appealing to look at. The days of the ominous gray screen are gone. Boo hoo.

That’s all for now, see ya next time (presuming you live the night) (Worthington’s note: stop doing that!)

Klassic, your mighty leader. (Worthington’s note: That too!)

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