Grief: An introduction to

To start things off here on our “hype-Grief-as-much-as-humanly-possible-before-release” week, I’m going to talk about the basic puzzle elements in Grief.

Stop me if you’ve heard this one: You control the character with the WASD keys. W being jump, S being crouch, A and D being– wait you have heard this one before? Damn it. Well, Grief complicates things a tad by allowing the player a higher jump while “Optimistic” and allowing crawling while “Pessimistic”. Simple enough, right?

In Grief, you change your mood/state by activating nodes strategically placed throughout each level. By standing in front of one and using it, you change state to either Optimism or Pessimism, depending on what the node is showing.

The most basic obstacle you’ll come across in Grief (not counting ground) is something called a stateblock. This block will appear/disappear depending on the state. For example an OP (optimism) stateblock will only show when the player is optimistic. These blocks can serve as both platforms and walls.

Interested? Intrigued? Curious? You’re in luck! I’m going to do my best to update this blog every day this week with more information about Grief! Stay tuned.

Klassic

2 thoughts on “Grief: An introduction to

  1. Pingback: Nothing Has Changed « Black Rose

  2. Interesting. I wonder how you connected the wasd keys with human nature, and surprisingly the controls u mention also apply in many computer games, isn’t it? And the stateblock, well, a bit of computer programming memories ruffled in there. 🙂 I am waiting for your next post. 🙂

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