Hey everyone, Klassic here with a quick number crunch. There’s a bit of new information here, but for the most part this is a quick review of everything I’ve discussed/shown regarding the Tower Defence thus far. You ready?
This game features:
fifty waves per map
eight unique towers
twenty-one enemy types
four temporary upgrades
one title screen
pi hours of gameplay (May or may not be true)
Whew… wasn’t that exciting? The neat thing about this type of a game is that we can easily add more maps, more enemies, more turrets, and more title screens whenever we feel like it. We don’t have an auto updater, nor do we have any plans of working on one for our Game Maker games, but the filesize shouldn’t be that large, so re-downloading each update won’t be too bad.
What’s left in development? Well, we’re still searching for a composer, and we’re working on a bunch of art and sound assets. Coding-wise, all that’s left to do is the title screen and tweaking. Lots and lots of tweaking. Oh, and we need a title.
I’m thinking of using the word polarity in the title somehow, whether we call the game “Polarity Defence”, simply “Polarity” or something crazy along the lines of “When Polar(ity) Bears Attack!”
If you guys have any suggestions, feel free to let us know in the comments. It doesn’t have to include the word polarity.
(PS: Y’all just got interrobanged: !?)