Can you feel my pain?

What you are looking at is approximately 30 minutes of painful tiling and tweaking for one room. Sadly enough, it isn’t even finished.

(Look at us, we’re still doing stuff I swear! Holidays are bad for working, apparently. Still, we’re making good progress now.)

-Klassic

Ludum Dare COMPLETE!

Hey everyone!

This year I decided to enter the Ludum Dare for the first time and really go all out with it; try to put the 48 hours to good use. Apart from six hours when I had to go to work, I had the entire 48 hours to work.

It was a hell of a lot of fun, and exhausting at the same time. I’ve never worked so hard for so long on a project like this. I’m glad I did it though, and I’ll definitely be participating in future jams.

I put together a short (very short) atmospheric exploration game called A Life Apart, and I’ll give you all the link once the Ludum Dare website is back online (down now due to too much traffic).

And now, back to Ascension. Because you know, why would I ever stop working?

Klassic

EDIT:¬†LD is back up, here’s the download page.

http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3595

STUFF HAPPENEZED?

Hey guys, got some news for y’all. Good and/or bad, depending how you look at it.

First things first, the definite good things:

1. I got my laptop back, finally. All is working and I didn’t lose any progress on Ascension, so that’s nice.

2. I got a new desk and set up a semi-office, so I’ve got a hell of a lot more room to work, which is also nice. Expensive, but nice.

3. Worthington and I visited an event at the Art Institute building in Vancouver last night. We got to check out a prospective university and see the work the students there had made. Very interesting and fun stuff, some of the student projects were really damn good.

And now onto the bad/maybe bad news:

To make a long story short, Tangleworm is getting busier. He’s got things going on that are preventing him from working as much as we’d perhaps like. There’s nothing wrong with that, except that it means we’re going to have to make some important decisions. The truth of the matter is that if we continue with our current plans for Ascension, the game is going to take years to finish. We don’t have years, especially not with Tangleworm going off to university next fall.

So what are we going to do? Well, we had two options. One, quit Ascension and make smaller games. Or two, split up Ascension into a series of smaller, more dynamic ‘episodes’.

Guess which one we went with.

In short, what we’re doing now is redesigning the story and characters so that we can create our first episode. It’ll likely be around and hour in length and completely free to play. We’ll post that up and if people enjoy the game, we’ll make more. If they don’t, no harm done and we go on from there.

We’ll keep you all updated on how that project is going. It’s a compromise, to be sure, but it might be one that is ultimately beneficial than what we originally planned.

 

See you all soon!

Klassic