Good evemorning everyone!
It’s been a while since I’ve done a real update here. I’ve been super busy, not only with Grabbyhands but with school, work and family. We’ve made a lot of progress though, and I’m hoping that we can launch a small public build within a month or so, just to test out the gameplay. We’ve got a lot of work to do still, but the game is forming nicely and starting to feel really fun.
We’ve added too much to bother going over, but I’ll outline the new weapon in the picture above. This is the Missile Pod: it’s a tricky weapon to use and a lot more strategic than something like a sword or knives. Your light attack shoots out a single missile, but if you release your heavy attack you’ll shoot out three lock-ons that will seek out the nearest enemy, with some restrictions. The next time you fire, your missiles will seek out all the locked enemies. It’s hard to use, but it can be very rewarding if you play it well!
A lot of what I’ve been doing lately is bugfixing and optimizing. It’s proving to be a unique challenge that I haven’t had to deal with until this game. Things are working out though, and I’m excited for the future as we fill in the empty bits of the gameplay 🙂
See you all soon!