Recently we decided how player characters would be handled; there are nine classes total, each with different starting stats and items. Each also has a unique weapon that only they start with, though players can pick up any weapon they come across during the game. We’ve got a ways to go before all of them are properly balanced, so I’ll not post details that are likely to change later.
Our goal is for all of them to have a meaningfully different playstyle; three melee classes, three mid-ranged classes, three long-distance classes, with each category having a slow, medium-speed and fast character. Low speed is usually balanced by greater strength in other areas such as health, stamina and items.
Hopefully this leads to many interesting combinations as classes replace their starting weapons with those of other characters and upgrade their weapons with elemental powers.