Enemy health bars!




Short update today! This update introduces the existence of enemy health bars (as pictured in Player Two’s HUD). Fairly straight forward, but it helps to reduce visual clutter and makes things a little more consistent. Before this I had it so that boss monsters had health bars and no other enemies did. I prefer this because it lets players get a feel for how strong various enemies are without having to try to tank them. Another benefit is that it reduces the necessity of screen-looking to figure out how much health the other player has. There will still be screen-looking, of course. This just means it isn’t REQUIRED.

My next goal is to begin the heinous task of rebalancing the game to cater to the new Blacksmith and upgrade system. It’ll be difficult, but it doesn’t have to be perfect yet. Yet.


See you soon!


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