We’ve been working on a new project for a couple of months now, doing some intense design and engine work. The game is still most definitely in its infancy, but we think it’s time to start talking about it.
Project Sky (Working title) is a game of pirates, both in the sky and on the ocean. As the captain of your own ship, you must form and maintain a crew that is strong and loyal enough to fight with you through a perilous, shifting world full of raiders, monsters and traps.
Each time you play, the world that you traverse will be completely different. Locations will yield different results, and raiders could attack at any time. You must always be on your guard for anything, because if you die the game is over.
We’re going to do our best to make the development of Project Sky as transparent as possible. We want feedback at every phase of the game in order to make the best game that we possibly can. In order to do this, here are some of the things we’re planning for the game:
Still Alive Saturdays
As much as is possible, we’re going to be doing weekly updates every Saturday, discussing some of what we’ve been working on, as well as expanding a bit on the features of the game. This will be an opportunity for you to learn more about Project Sky, and to tell us what you think of the going ons.
Development Streams and Video Updates
I’ve spent some time refurbishing the Magnesium Ninja Twitch and Youtube channels (Links to those should appear soon enough). I still have some testing to do, but we should be able to stream parts of our development. I would love for this to become a scheduled event, but with school going on I can’t make any promises just yet. Be sure to follow us on Twitter and/or Twitch to be notified of when streams are going live.
Our Twitch channel can be found at http://www.twitch.tv/magnesiumninja.
We would love to have members of the community work with us to make the best game possible. We’ll be talking more about this in the future, but we’re letting you know about this now!
I hope that some of this has piqued your interest. We’re staying fairly quiet about the game’s features right now, but stay tuned because we’ll be revealing more as time goes on.
See you all next week for the first update!