Some very big technical jumps happened this week. We started off by tackling proper island generation and art, working on varied landscapes and design. Afterwards, we started working on the Ledger, an important centre for a large portion of the information you’ll need as captain to stay alive and well.
A large chunk of the gameplay in Project Sky takes place on islands, both in the air and on the sea. We’ve been working a lot on sky islands lately, trying to diversify both the verticality and the sizing of each chunk. The result is something that I am very, very happy with, but you’ll have to wait a little longer to see the full extent of our work!
Justin has been hard at work creating art for each chunk. We’ve decided on a sort of Giant’s Causeway aesthetic for at least our starting islands, which you can see in the screenshot below. It’s a style I very much like, and coupled with further art assets/background work it’s going to look really nice.
The Ledger is a focal point for information. From it, you can view all of your crew members, as well as assign equipment and tasks to them. The Ledger is going to be one of your best friends in managing your progress throughout the game.
Clearly, from the screenshot above you can tell that the Ledger is far from complete. However, this should give you an idea of how it’s going to look. The left side of this screen will eventually hold an inventory screen that displays all of your held items. You will be able to easily equip an item onto a crew member by dragging the object onto their respective equipment slot.
Things are definitely starting to come along! This coming week is going to focus quite a bit on under-the-hood mechanics, but I’m hoping to work some more on island generation and events as well, so look forward to that.
See you next week,