Still Alive Saturday #6: Mekkin’ Arts

Hey everyone!

This won’t be a particularly long SAS; school got in the way of progress for me this week. Thankfully, Justin is a machine and made a bunch of island art despite also being busy, so I can show off more of that today!

I got some work done on the Ledger earlier this week, including the creation of a functional inventory system. The next step for me is going to be working on the world map, as well as extending the inventory system to work with an equipment system. There are some heavy pieces coming into play, and once they’re in this game is going to start shaping up fast!

To compensate for a somewhat lack-luster SAS, here’s a somewhat not-lack-luster GIF of the game in action (Read: Some dude running across the screen)



We’ve got an incredible amount of work to do still, but it’s nice to see the game starting to look absolutely gorgeous.

That’s all for this week, see you next Saturday with hopefully a lot more progress!


2 thoughts on “Still Alive Saturday #6: Mekkin’ Arts

  1. Absaloutely beautiful and i like the fast movement. One suggestion i have is to up the saturation/contrast of the art to get that bright warm sun feeling 🙂

    • Thank you! the colours are a little more saturated than they appear in the gif because of compression, but I like the idea!

      Our goal is to create a wide variety of environments and weather patterns, so having a really drastic change from sunny weather to rain is a great idea 🙂

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