We spent this week working on exclusively weather/backgrounds. It’s been something we’ve wanted to tackle for a while now and I think the result is something that really enriches the feeling of the game.
As it stands right now, Project Sky can/will have the following weather/day types:
We may add more as time goes on, but for now this is the plan.
(Note: These clouds are sped up for the purposes of awesome)
Already, the presence of background elements and parallax makes the game feel much more vibrant and exciting. No longer must we languish in the unspeakable nightmare of plain blue screen. We have entered a new era.
Of course, none of this particularly matters if there isn’t a game to play. Our goal for the coming week is to implement the travel system. Once that’s in place, we can begin fine-tuning the game structure, events and combat.
That’s all for this week! See you all soon,