This week we tackled largely map/event work. We’re slowly working towards creating a fully functional event, interrupt and travel system on which we can base more of the game’s systems upon. A lot of what we worked on is behind the scenes this week, but I can show off some of what we did!
This week Justin tackled a pretty exciting art project that I’m looking forward to show off at a later time. For now, live in anticipation of what this exciting art project might be.
As I’ve mentioned before, the travel system in Project Sky is similar to how FTL works. The difference is, travelling between locations exposes you to random events, raids, and other interesting events. The game isn’t exclusively floating islands and towns. There’s a whole lot more going on that you’re going to have to deal with if you want to survive!
There will be some cool things to show off next week, but that’s all I’ve got for today! See you all soon.