Still Alive Saturday #18: Enemy Sighted!

Hey everyone!


This week we worked on a variety of different areas within the game. The major focal points for us were implementing the first enemy raider ship, developing the raiding system, developing map interrupts and designing some additional weather/time of day types.


Raider Ship #1

The first raider ship in the game is of Quetzan design. We haven’t really introduced the Quetzan as a species yet, but you can see by the contrasting technological level/design of their ship that they’re sort of the big fish in the pond.

Raids will typically take place when you are travelling between two locations. Project Sky has an interrupt system that will occasionally stop your travel in order to present an event to you. Some of these events are positive, but more often than not it’s going to be an issue that you have to take care of. One of such issues is a pirate raid.

In a pirate raid, you and your selected squad of fighters will fight an attacking crew. The attacking pirates will come in a variety of shapes and sizes, and their type will greatly affect how you fight them. These battles keep you on your toes and remind you that the skies are never as safe as you think.





Inside the Cabin

I forgot to show this off in previous weeks, so I’ll do it now. All player ships have an exterior and an interior. The interior (the crew quarters) is where you’ll be able to view your inactive crew members, as well as some potential future features that I won’t talk about for now.




Each ship has its own size-class. This size affects how many crew members you can have, as well as a number of other aspects of gameplay. The interior you’re seeing here is for the Merchant Ship, which has a medium size-class.


Time of Day

Our goal with weather and time is not to make a dynamic day system, but to provide a large amount of visual diversity that we can pick and choose from to create some really stunning moments. I won’t show off the new time-periods just yet, because I’d rather get to that next week when it’s implemented and fully-functional, but rest assured that there’s going to be some really wonderful eye candy coming up.


That’s all for this week! See you soon.


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