This week and the week to come are going to be relatively light on progress, but we were able to get a little done! I focused primarily on the lighting engine for the game, which will be used in dark places and in non-sunny weathers.
Presently, lighting in this game follows the same concept as Ascension; we have a combination of colds and hots to give the game more than just flat illumination. It’s a subtle effect but one that I absolutely adore.
This lighting will also be used in places like caves, and is going to go a long way toward enhancing the atmosphere of the game. Expect to see things like torches, fireflies, bio-luminescence and magic lighting up the darkness.
Justin spent some time this week working on a new armour set, so I’ll hopefully be able to show that off next week!
That’s all for now, see you soon!