This week we focused on making improvements to the crew ai (getting tired of hearing that yet?), world building and starting work on a new enemy.
The work done on the crew ai this week was mostly working towards making the crew members more stable when travelling around the world. There’s a ton of work to do before I’m comfortable moving on from it, and work is slow (and tiring), but it’s definitely seeing progress. They’re becoming less and less likely to fail a path. I don’t expect this to be done by next week, but it’s coming along.
Our goal with Tomorrow’s Horizon is to create an incredibly rich, detailed and immersive world. To do this, we need to spend a lot of time fleshing out the history, geography, etc. We spent some time this week figuring some of those details out, and what we’ve come up with is pretty exciting. I’m happy to be able to say that the work we’re doing here will directly impact gameplay as well, instead of just being flavour text.
The Hardhead (name pending as always) is the next big enemy that we’ll be focusing on. It’s face is covered in thick plating that prevents you from hurting it from the front. The player will have to employ creative dodging and jumping in order to manoeuvre behind the beast and slice at its backside.
Although seen outside here, the Hardhead is native to dark, wet caves where its presence in the claustrophobic tunnels is a threat to be seriously reckoned with.
That’s all for this week! Check back next Saturday for pathfinding progress, more work on the Hardhead, and a cacophony of other additions and improvements! See you then.