Still Alive Saturday #28: Do I Dare?

Hey everyone!

This will be a simple update, as the Ludum Dare begins this evening and I will most definitely be taking part. If you’re interested in what I’ll be working on this weekend, be sure to follow along on Twitter. I’ll be tweeting my progress semi-regularly as the weekend progresses.

As for what we got done this week:

1. We finally sat down and had our sound design discussion. We settled on a direction, as well as musical inspirations, and made a couple sounds to start things off. We now have a functional footstep sound engine (TM) and some sand/cave sounds to match. Now that we’re getting into sound, expect some actual video footage coming in the near-ish future.

2. We finished the first Quetzan variant. Following typical bird fashion, male Quetzan are colourful and vibrant, and female Quetzan are more desaturated and basic in colour scheming.

 

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3. I wrote a batch file to allow for easier adding of new character skins into the game. This will hopefully reduce a half-hour task to around 5-10 minutes. This makes for a happy Chris, believe me.

4. I made progress in developing the new pathfinding engine. AI can now navigate over gaps, which makes them about 100% more useful than before. They’re still squirrelly and buggy, but progress is being made and I am glad.

 

That’s all for this week! Expect more progress on pathfinding next week, as well as some new sounds and (I’ll say this again) potentially a new enemy. See you soon!

Chris

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