Full Stop

Hey everyone,

As a sort of continuation of last week’s post, we’ve decided that (at least for the time being) Tomorrow’s Horizon is going to go on a hiatus. We’re too busy at the moment to give the game the time it needs to grow into something great, and I’d rather we wait until we have more time than try to stuff in little bits of disjointed work whenever we can.

My apologies for the delay, but it’s important for us to focus on our education as well. I hope we can get back into development soon! There will likely still be blog updates for random events / developments, so don’t count us off as dead. We’re not dead!

See you all soon.

Chris

Pause

Hey everyone,

There won’t be an SAS update this week because we got absolutely nothing done on the game. We’re kind of swamped with work as the crushing (not really that crushing) reality of school/work settles back in. I’m not exactly sure what we’ll do just yet, but obviously we’ll let you all know!

Stay tuned for more exciting school drama.

Chris

Still Alive Saturday #30: Slow Down

Hey everyone!

This week, and probably future weeks for the foreseeable future, is going to be fairly small in terms of progress. We’re all crazy busy with our respective schools/works, so any work on the game that we can actually get done is a blessing. Anyway, on to what we actually accomplished.

This week, our goal was to do a whole smattering of things, most of which weren’t even looked at. However, I was able to put some serious work into altering the player movement speeds. We’d been feeling for a while now that the player’s movement was too fast and too jerky. I took the time to slow things down and give things a bit more weight. It makes combat feel better and makes movement more strategic instead of hectic.

We also did some work on the Hardhead, implementing its attack. The Hardhead isn’t even close to done, but it is coming along and I’m looking forward to showing it off.

That’s all for this week! Next week, time permitting, will probably have a bit of an emphasis on design/re-factoring. Probably a little less exciting to hear about, but it needs to be done! See you soon,

Chris

Schooled

Hey everyone!

This is just a short update to let you know that the Still Alive Saturday update this week is cancelled on account of general business. School started up this week, leaving me a little overwhelmed with non-game work to do. I’m hoping that now that the first week is over, things will calm down enough to allow us to make at least a little bit of progress each week.

See you all soon,

Chris