We’ve got exciting news that we promised to share, and that news is the addition of a new member to our team.
Introducing Jamie: Jamie is hopping on-board to wrestle control of audio design and implementation away from us (thankfully). He’s going to be really involved in making sure that everything sounds amazing, and is going to help us take the experience to a whole new level.
We’ve spent a lot of the past week working with Jamie to integrate our project (which is in GameMaker) with WWise, an incredibly powerful audio middleware tool. This has been really challenging to do, as the only existing plugin to link GameMaker with WWise was one called GMWWise that was last updated in 2012.
Thankfully, I’ve managed to upgrade the plugin to the latest stable version of WWise, and I’ve fixed some unpleasant bugs with it (and even made some upgrades!). At this point, it seems like smooth sailing, which is really exciting for us.
You’ll definitely be hearing more and more about the game’s audio as time goes on, so look forward to that. You’ll also be seeing the start of actual level art, because we finally completed Amber’s massive spritesheet.
Exciting times are ahead!
See you soon,