We’ve been doing a lot behind the scenes recently, but some of the more noticeable things include the addition of background functionality with built-in parallaxing. This is a really cool effect that is easy for us to work with and add to, and makes the game spring to life.
We’ve also begun work on level art and a variety of audio triggers and effects. That’s not quite there yet, but it’s looking and sounding magnificent.
We also added an arrow that appears during charging to show the direction of the dash. This can be toggled in the game settings, which we thought was a good middle ground.
That’s all for now! Look forward to new obstacle types and information on bosses soon!
See you then,