We’ve made a ton of progress recently. The second boss is complete (on the technical side) and we’re pushing on into Episode 3 (which is actually the fourth episode…).
This episode is designed to test the player’s tight quarters capabilities, as well as their capacity to adjust to a new, shielded enemy type. It’s a bit of a change of pace from the previous set of levels, but it’s going to be a fun one!
That’s all for now! I’ll be talking more about some of the levels soon!