The past little while has been a heck of a lot of school and fitting in Overclocked development where possible. With that being said, we’ve still managed to make a lot of progress. So much, in fact, that I can’t really remember everything that’s happened.
We’re currently working towards a goal of creating a testing build of the game that we can use for ensuring that we’ve got our gameplay nailed down. Once we get that done and distributed, we’ll be plowing ahead with pure content and doing our best to get the game done.
As you can see, we’ve been putting a lot of work into visual polish, as well as streamlining some of the more unnecessary elements of the game. There’s more to do, but we’re getting close to where we want to be.
I’ll be doing my best to update more frequently. What I’d like to do in order to get more information posted is shorter blog posts overall, accentuated by a screenshot or two. Pictures speak louder than words, and Overclocked is a game that presents itself in a far more interesting light than my typing could ever dream to.
Let us know what you think! We’ll be back with more as it comes.